How to build LLVM from source, monorepo version
This is an update of my previous post “How to build LLVM from source” (2018-04-16), which is now out-of-date. LLVM has moved to a “monorepo” design instead of a collection of smaller tool-specific repositories. So this new post has fewer steps!
UPDATE, 2020-03-22: Patch D69221 seems to have made the procedure much simpler, eliminating the need for Jens Jorgensen’s patch, at least on OSX 10.14.6. Therefore I have shortened this post considerably. You can find the old version in the blog’s git history or on the Wayback Machine.
The LLVM codebase’s official home is https://github.com/llvm/llvm-project
.
(However, to submit patches to LLVM projects, you must use
the official Phabricator;
don’t submit GitHub pull requests against llvm/llvm-project
!
At least not as of December 2020.)
Step 1: Fork!
Go to your GitHub account and fork the following repository:
Step 2: Get the code!
Locally clone the repo to the right place.
cd $ROOT
git clone git@github.com:llvm/llvm-project
This is a good time to set up the .git/config
for the repo
you just cloned (for example, $ROOT/llvm-project/.git/config
).
I set it up this way:
[remote "origin"]
url = git@github.com:Quuxplusone/llvm-project.git
fetch = +refs/heads/*:refs/remotes/origin/*
[remote "upstream"]
url = git@github.com:llvm/llvm-project.git
fetch = +refs/heads/*:refs/remotes/upstream/*
[branch "master"]
remote = upstream
merge = refs/heads/master
This gives me two remotes: one named upstream
whence I can pull,
and one named origin
whither I can push. My local master
and origin/master
will both track upstream/master
. Anything I do in my local repo, I will do in a
feature branch; my feature branches will track origin
.
Step 3: Build!
mkdir $ROOT/llvm-project/build
cd $ROOT/llvm-project/build
cmake -G Ninja \
-DDEFAULT_SYSROOT="$(xcrun --show-sdk-path)" \
-DLLVM_ENABLE_PROJECTS="clang;libcxx;libcxxabi" \
-DCMAKE_BUILD_TYPE=Release ../llvm
ninja clang
ninja cxx
Making clang
will build both clang
and clang++
.
If you omit -DCMAKE_BUILD_TYPE=Release
(or at least -DCMAKE_BUILD_TYPE=RelWithDebInfo
),
this first part will still work, but you’ll produce
a “debug-build” version of clang
that is super slow, and then the “bootstrap” step below will
take days instead of minutes. So watch out for that.
On my laptop, cmake
takes about 42 seconds;
ninja clang
takes about 96 minutes.
Troubleshooting step 3
If something goes wrong, you can usually recover via
rm $ROOT/llvm-project/build/CMakeCache.txt
and, absolute worst case, you can rm -rf $ROOT/llvm-project/build
and start over.
If you succeed in building clang
, but then when you run it you get errors about
the standard C-language headers, like this,
$ bin/clang++ test.cpp
test.cpp:1:10: fatal error: 'stdio.h' file not found
#include <stdio.h>
^~~~~~~~~
1 error generated.
then you may have set DEFAULT_SYSROOT
inappropriately.
On 10.14.6, when I run xcrun --show-sdk-path
, I get /Library/Developer/CommandLineTools/SDKs/MacOSX10.14.sdk
.
Your results may vary.
If you get errors about the C++ headers, such as <vector>
, it’s because you still
need to build libc++: run ninja cxx
.
Step 4: Bootstrap check-clang
and libc++.
Here we will instruct CMake to build Clang again, using the Clang we just built. There is apparently an official way to bootstrap Clang (probably out-of-date). However, I use an approach inspired by the CMake FAQ. Note that we will not be installing Clang over top of the system compiler; that would be super dangerous and you should never do it!
mkdir $ROOT/llvm-project/build2
cd $ROOT/llvm-project/build2
CXX="$ROOT/llvm-project/build/bin/clang++" \
cmake -G Ninja \
-DDEFAULT_SYSROOT="$(xcrun --show-sdk-path)" \
-DLLVM_ENABLE_PROJECTS="clang;compiler-rt;libcxx;libcxxabi" \
-DCMAKE_BUILD_TYPE=RelWithDebInfo ../llvm
ninja clang cxx
ninja check-clang check-cxx
Now you have built two versions of clang++
: $ROOT/llvm-project/build/bin/clang++
is the version
built with your system compiler, and $ROOT/llvm-project/build2/bin/clang++
is the version built with
that version. You can extend this to build3
, build4
, etc.
Making cxx
will build libc++.dylib
, libc++.a
, and libc++abi.dylib
.
Making cxxabi
will build libc++abi.a
.
Making check-cxx
will build libc++experimental.a
.
Making compiler-rt
will build libclang_rt.asan_osx_dynamic.dylib
and libclang_rt.ubsan_osx_dynamic.dylib
,
which are needed by Clang’s -fsanitize=address
and -fsanitize=undefined
options.
This time, cmake
takes about 58 seconds; ninja clang
takes about 153 minutes.
ninja check-clang
takes another 53 minutes:
36 minutes to build a bunch of additional tools, and then 17 minutes to run the actual tests.
ninja cxx
takes about 84 seconds.
ninja check-cxx
takes about 50 minutes (but see the caveat below about cxx_under_test
).
You can invoke CMake with -DCMAKE_BUILD_TYPE=Debug
to produce a clang
binary with assertions enabled.
This takes only about 60 minutes to build, but you wouldn’t want to use the resulting binary for
anything heavy-duty because it’s so slow.
Step 5: Run specific tests.
Running a specific test or directory-of-tests for any product is easy:
cd $ROOT/llvm-project/build2
./bin/llvm-lit -sv ../llvm/test/Analysis
./bin/llvm-lit -sv ../clang/test/ARCMT
./bin/llvm-lit -sv --param std=c++17 ../libcxx/test/std/re
However, before you can successfully run one of these lines,
you must have run the corresponding one of make check-{llvm,clang,cxx}
at least once, to initialize the right stuff under the build2
directory.
(Thanks to Brian Cain for documenting this recipe.)
But watch out — both make check-cxx
and llvm-lit
will by default use your system compiler
to run the libc++ tests! This is not what you want! Tell llvm-lit
to use your newly built Clang
by passing the cxx_under_test
parameter, like this:
./bin/llvm-lit -sv --param std=c++17 --param cxx_under_test=`pwd`/bin/clang ../libcxx/test/
On my laptop, this command line again takes about 50 minutes to run all the libc++ tests, but this time it correctly uses the bootstrapped compiler.